9 Super-Effective Tips for Trophy Pushing
What is going on people! It’s Exordium here, coming right back at you
again with a detailed analysis and guide on pushing trophies!
Here
I’ll be explaining some of the most important tips you should know when
trying to push or achieve a new Trophy best; in the video, you can see
Decks that, when used
with these techniques, will have amazing results for you!
Best Tips Pushing Trophies in Clash Royale
General Gameplan
Intro:
So,
we’ve all had those moments when we just go completely ballistic at
this game. I’m really hoping this guide can push you through these times
– save this guide for times when you are going crazy and my tips will
help you cool down from that situation that (trust me) I myself have
been in many times.
First of all, I want to remind you to remember; it is just a game.
Although
this guide will go into tons of detail about how you can archive
success very simply, remember that if it takes some times, or if things
don’t often work out for you, this game should not affect you or your
outside life personally, as this is very negative. Don’t let it get you
to, and enjoy it!
Hazard has reminded me this before, and coming from even a seriously competitive player, he makes a very good point!
Read on, and enjoy!
Deck
So,
this is probably the least important part of pushing. And what I mean
by this is that having a good deck will absolutely NOT guarantee easy
Trophies (there are only 1-2 times I have seen this happen during my own
experience in the game!).
You should always know that skill is
the primary cause of success in this game… to a certain point. Even if
your Card levels are slightly lower than average, it can be easy to
push!
What you want to
ensure is that your Deck does work, either using a good construction guide or by choosing one of many popular meta Decks. You can take a look at here for
the best decks in the current meta.
So,
you want a solid Deck, but don’t do what I occasionally do when
tilting; going into the mindset where every Deck seems crap and you end
up changing Deck after
every loss will simply be your downfall!
Go slow, and read on to find out how to relax more and set up a good
push routine for optimal results.
Mastery Theory
‘The
difference between the best players is not their technical skill, it’s
their mentality after losing.’ SaintBelikin, Top UK Player
So,
this is one of the most important sections of the guide that I myself am
basically a professor in… 😉 – not tryna brag here, it’s just that I
have spent ridiculous amounts of time reading and writing about game
mechanics, and mastering my own Decks to their maximum capabilities!
Although
I’m a long way off being a proper Top 200 competitive player, I 100%
honestly believe this is based heavily on my levels. I’m running a
Mortar Cycle Deck. Now, let’s talk about
Deck mastery, my most important guide topic to pushing:
Deck
mastery is a pretty basic technique to understand. There are several
stages of learning a Deck, and with Mortar I’ve come close to completing
mastery.
Look below – this is my main theory of the guide,
consisting of a detailed plan you can actually follow to achieve Deck or
archetype mastery!
Here’s my ‘scale’:
Phase 1 – Someone who has literally just begun using a Deck fits in right here.
They
have no experience so are in that period where they’ve gotta play
really slowly, conservatively and learn the Deck. You’re SURE to see
some losses here and there, unless you are super lucky!
Phase 2 – Now guys, this stage is early on but still takes dedication to reach.
If
a Deck is meta, do not assume it is bad when you lose a few battles;
keep practicing and remember your mindset, as covered later on.
This
stage is where you can really start to understand basic defense and
attack mechanics of your Deck, and start categorizing it.
Phase 3 – The second stage of strategy understanding – here you will continue to develop knowledge of your Deck.
This
can include some basic push setups, how to morph from control or
defense into a counter-push, and when exactly you should play certain
Cards.
By now you should also know a good starting hand,
and what Cards you should begin a game with.
Phase 4 – You are nearing Deck mastery now, which is all the basic understanding of a Deck and its key features.
This
is when players should have a plan of how to deal with certain
archetypes – a good way to do this is to decide how many Crowns to aim
for.
For example, sometimes I even aim for just a draw, to
continue slowly gaining Trophies overall, should I be matched against a
heavy or overlevelled beatdown Deck!
Phase 5 – We can soon give examples of players.
The
fifth stage is when you feel very comfortable playing your Deck, and
the win rate (unless you hit some really unfair matchups as I often do)
should be around 65-70%, allowing consistent Trophy gains.
Now you
should not feel too panicky when you have to deal with large pushes and
can quickly strategize and make decisions during pressurized
situations.
Phase 6 – Near the final part of Deck
mastery, where you can use your Deck in various formats and might even
have modified versions, like me, to use in Challenges and Tournaments!
This
is where you could write a huge guide on the Deck and understand almost
every mechanic. However, through this stage AND the next you will never
stop learning tips and tricks, which sets top players apart.
A
player who has never switched Deck from Arena 1 until Arena 11 can
defeat much stronger players due to the time they have spent picking up
tiny little strategic moves they are able to make. This will refine your
play, and will ensure you can push well.
Phase 7 – Now here is where I really wanted to mention Pompeyo. A Top 200 Global player, he is an amazing example of Deck mastery.
He has been using and learning the ways of the X-bow for about as long as I can remember!
Pompeyo
can now build Decks featuring this Card, understands all the mechanics
and can probably even plan out his playstyle with an X-bow Deck he has
never even seen before,
and win.
This is the best example,
for me, in the game of mastery of a particular archetype or Card, and
the same can be done for beatdown (
YaoYao, looking at you!).
This
stage has rarely been achieved by players because the previous phases
are extremely hard to grind through to get here, yet once you are here
full comfortability will exist when using that style of Deck!
So, to sum this all up, there are various stages of mastering a Deck but it will ultimately take
your dedication to do!
Mindset
This is another really underrated part of the game.
Your mindset is really gonna define how you as a person react to losses and bad situations.
More
examples coming your way; Surgical Goblin and players like him,
although surrounded by controversy, have one thing for definite in
common I respect – they do
not react badly if, for example, a LavaLoon user takes one of their Towers!
This is what we will delve into further, and as we know the opposite players who absolutely RAGE (me hehe) exist too, of course!
Developing the Mindset
So,
understanding this kind of attitude is very important. Some tips from
pros are to realize that no matter how seriously you do, or want to take
it, it IS still a game.
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Always remember this when you get frustrated.
Best times/places to Play
I heard this can play a huge part too, and decided to try it out myself.
Here are some good things to do to relax, prepare and even do while playing:
- Regular intervals or rests
- Eat something, but don’t get distracted
- Be in a comfortable position
- Listen to a good music playlist (You can ask Will on Discord about his playlist).
Eat something but don’t get distracted
Things not to do:
- Play when really tired – This has a huge negative impact
- Do other important jobs, unless you don’t care too much about tilting
- Play after losing more than 2 games in a row, no matter what the reason
Me after 10 continuous matches without a break
My Mini Push Session Techniques
So,
we’ve talked about when and where you should play, and comfortability
is definitely key – because if you’re not committed to play, you are
definitely not gonna perform well (this is very important to top
players, for example).
Here are two little methods I make so that I
feel more motivated to get where I want to, whether it’s making it back
up from a big tilt or pushing to a new PB.
Method 1 – The Multipler
So,
this is my first method. This is interesting, and it sounds so simple
but has been helping me achieve new PBs and be consistent all week so
far.
Effectively, take the average number you usually rise by after a win (in cups). Mine is around 25-27.
I
decide where I want to push to, for example 4500-4750. This may
immediately seem unreasonable – a pretty long way to go, in the eyes of
many.
But let’s break that down.
This is about 250 Trophies, or 10 battles maximum. 10 battles, each taking
around 3-4
minutes, with a little break included, means this push should only take
30-35 minutes in total – which honestly is not that long for that large
push.
This breakdown method can simply make your mind comprehend that theoretically, with 100% wins, you’ll be able to push this far.
Of
course, getting all wins is gonna be hard. But this technique really
does help you increase your Trophy yield, as it makes you realize how
easy the task is if you win most of your games!
So, to finalize,
do the simple steps above, calculated the matches it will take, and for
every win subtract one. For every loss, you must add another win,
because you need to make back the Trophies you lost and
then get onto the next battle.
Method 2 – Break and Unmake
If you have more time on your hands, give this even simper tactic a go.
Whenever you lose 2 battles in a row, watch ONE of those battles immediately to get a sense of what you did wrong.
Here’s
the important bit: You should then take a break of 25-30 minutes. Come
back at any point after this period, begin by watching the second loss,
and analyze it. I’m planning on making a separate guide on this soon,
but EsoPa is the man if you need help now.
After this, you can go into battle and it should be much easier. You will also feel more relaxed and ‘solid’ when playing.
This
theory is very useful as it will help you understand your own mistakes,
and subsequently reduce the chance of you repeating them, or reduce
their actual impact since you will know how to deal with these issues
next time they occur.
Both these theories have been
surprisingly effective for me, despite their apparent simplicity, and
offer a much higher level of control over your play and the way you
treat losses and mistakes. They definitely work, as I’ve made a point of
sharing them with my Clanmates, friends and generally other players
before, which had helped immensely. I hope they have the same effect for
you!
Hats off to our top players
General Gameplay Tips:
This
is the section of the guide I’ll talk a little about strategy, but most
of this writeup is dedicated to the psychological and theoretical kind.
Elixir Advantages
A
very basic concept that should be understood by every player. This is
when you end up with more total Elixir than your enemy, which can be
done by using less Elixir to counter their more expensive Cards.
A
good example is Arrows against Minion Horde – a +3 advantage is gained
here. This can accumulate towards the end of a battle and give you an
immense advantage, and Elixir is probably THE most important aspect of
the entire game as a whole!
This is obviously an extremely basic
scenario. In a real battle, especially higher up when things get
complicated, you should be developing your separate understanding of
each archetype, and how to make efficient trades against THEM
specifically. This will help you achieve many more victories, and play
more strategically.
If you are still learning a Deck, remember to
play conservatively and save large amounts of Elixir to deal with
stronger pushes. They are more experienced but this will help you win,
and avoid basic mistakes.
Counting Elixir
Players like Colton and Hazard are exceptional at these sorts of techniques in their videos, so go and have a look.
This trick involves simply subconsciously calculating how much Elixir your enemy has.
Now,
this may appear or sound incredibly easy and basic. However, trust me,
it isn’t! During intense matches, you will very often
completely
forget to use his technique, and keeping track can be so hard! However,
this is an insanely useful skill in the game, so I urge you to practice
it – in every game mode, this can be the key to victory; knowing when
and when not to push, or commit higher levels of Elixir to your push, is
so important to make sure you play safe!
It will become easier to
do this over time – just remember, one Elixir is acquired every 2.8
seconds during the first 2 minutes of a battle.
Eventually you can
master this technique and even count heavier beatdown players who use
Elixir Pumps! It’s very useful and can aid you in knowing exactly when
to counter-push, and what to use, and at a much later stage, eventually
predicting the moves they will make next based on their Card cycle AND
Elixir – explored more below!
Rotation Observation/Out-cycling
Another
slightly more advanced skill, this trick involves learning your enemy’s
Deck as quickly as possible during the first 15-25 seconds of a battle.
This
means you can understand and predict when they will drop certain Cards,
very useful when playing bait Decks or beatdown where they usually use
Inferno at a certain time.
To cycle your opponent out of a good
rotation, moving slower OR much faster than them is key, so that they
basically go through more Cards than you!
This is one of the most useful techniques to use that I know so far, and can be the difference between winning and losing.
When
making pushes, if you can predict counters such as SKArmy or Goblin
Gang, prediction or preemptive Log or Fireball is a good example!
One
of the first solid strategies that actually originated from predictive
play was HogLog – something I’ve always loved from the moment I
understood it. This is a pretty basic move and relies on you placing
your Hog, waiting several seconds and following it with a Log. After a
couple times the enemy will notice it, but you will not
BELIEVE the number of times this continues to work for me in every Log Deck I play!
The
same can be done with Fireball, aimed in front of the Tower during the
development of a push, to hit their tank or a badly placed support
troop. Another common one I love is Fireballing preemptively against
Archer players, who will almost always place them within the vicinity of
their own Tower. That’s just asking for a Fireball!
Prediction
play is only a tiny part of this technique, however. The best positive
effects of this kind of play are that you will make your enemy panic and
feel less under control, while you will be stronger and more confident
about the state of the battle. It is therefore a really useful trick to
learn.
Conclusion
All
these tips are super important, and I hope they help! I put a ton of
effort into this post, so if you subscribe to my YouTube channel it
would be amazing to support me!
You need to remember that your
attitude AND skill are equally important, and that levels and general
Decks are not nearly as significant to the results! Also, try and have
fun playing!