Sunday, 8 October 2017

3 Quick Teen Patti Gold Unlimited Chips Tricks

3 Quick Teen Patti Gold Unlimited Chips Tricks

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Teen Patti Gold Unlimited Chips

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Thursday, 5 October 2017

9 Super-Effective Tips for Trophy Pushing

    9 Super-Effective Tips for Trophy Pushing

What is going on people! It’s Exordium here, coming right back at you again with a detailed analysis and guide on pushing trophies!
Here I’ll be explaining some of the most important tips you should know when trying to push or achieve a new Trophy best; in the video, you can see Decks that, when used with these techniques, will have amazing results for you!
trophy pushing guide

Best Tips Pushing Trophies in Clash Royale

General Gameplan
Intro:
So, we’ve all had those moments when we just go completely ballistic at this game. I’m really hoping this guide can push you through these times – save this guide for times when you are going crazy and my tips will help you cool down from that situation that (trust me) I myself have been in many times.
First of all, I want to remind you to remember; it is just a game.
Although this guide will go into tons of detail about how you can archive success very simply, remember that if it takes some times, or if things don’t often work out for you, this game should not affect you or your outside life personally, as this is very negative. Don’t let it get you to, and enjoy it! Hazard has reminded me this before, and coming from even a seriously competitive player, he makes a very good point!
Read on, and enjoy!

Deck

So, this is probably the least important part of pushing. And what I mean by this is that having a good deck will absolutely NOT guarantee easy Trophies (there are only 1-2 times I have seen this happen during my own experience in the game!).
You should always know that skill is the primary cause of success in this game… to a certain point. Even if your Card levels are slightly lower than average, it can be easy to push!
What you want to ensure is that your Deck does work, either using a good construction guide or by choosing one of many popular meta Decks. You can take a look at here for the best decks in the current meta.
So, you want a solid Deck, but don’t do what I occasionally do when tilting; going into the mindset where every Deck seems crap and you end up changing Deck after every loss will simply be your downfall! Go slow, and read on to find out how to relax more and set up a good push routine for optimal results.

Mastery Theory

‘The difference between the best players is not their technical skill, it’s their mentality after losing.’ SaintBelikin, Top UK Player
So, this is one of the most important sections of the guide that I myself am basically a professor in… 😉 – not tryna brag here, it’s just that I have spent ridiculous amounts of time reading and writing about game mechanics, and mastering my own Decks to their maximum capabilities!
Although I’m a long way off being a proper Top 200 competitive player, I 100% honestly believe this is based heavily on my levels. I’m running a Mortar Cycle Deck. Now, let’s talk about Deck mastery, my most important guide topic to pushing:
Deck mastery is a pretty basic technique to understand. There are several stages of learning a Deck, and with Mortar I’ve come close to completing mastery.
Look below – this is my main theory of the guide, consisting of a detailed plan you can actually follow to achieve Deck or archetype mastery!
Here’s my ‘scale’:
deck mastery
Phase 1 – Someone who has literally just begun using a Deck fits in right here.
They have no experience so are in that period where they’ve gotta play really slowly, conservatively and learn the Deck. You’re SURE to see some losses here and there, unless you are super lucky!
Phase 2 – Now guys, this stage is early on but still takes dedication to reach.
If a Deck is meta, do not assume it is bad when you lose a few battles; keep practicing and remember your mindset, as covered later on.
This stage is where you can really start to understand basic defense and attack mechanics of your Deck, and start categorizing it.
Phase 3 – The second stage of strategy understanding – here you will continue to develop knowledge of your Deck.
This can include some basic push setups, how to morph from control or defense into a counter-push, and when exactly you should play certain Cards.
By now you should also know a good starting hand, and what Cards you should begin a game with.
Phase 4 – You are nearing Deck mastery now, which is all the basic understanding of a Deck and its key features.
This is when players should have a plan of how to deal with certain archetypes – a good way to do this is to decide how many Crowns to aim for.
For example, sometimes I even aim for just a draw, to continue slowly gaining Trophies overall, should I be matched against a heavy or overlevelled beatdown Deck!
Phase 5 – We can soon give examples of players.
The fifth stage is when you feel very comfortable playing your Deck, and the win rate (unless you hit some really unfair matchups as I often do) should be around 65-70%, allowing consistent Trophy gains.
Now you should not feel too panicky when you have to deal with large pushes and can quickly strategize and make decisions during pressurized situations.
Phase 6 – Near the final part of Deck mastery, where you can use your Deck in various formats and might even have modified versions, like me, to use in Challenges and Tournaments!
This is where you could write a huge guide on the Deck and understand almost every mechanic. However, through this stage AND the next you will never stop learning tips and tricks, which sets top players apart.
A player who has never switched Deck from Arena 1 until Arena 11 can defeat much stronger players due to the time they have spent picking up tiny little strategic moves they are able to make. This will refine your play, and will ensure you can push well.
Phase 7 – Now here is where I really wanted to mention Pompeyo. A Top 200 Global player, he is an amazing example of Deck mastery.
He has been using and learning the ways of the X-bow for about as long as I can remember! Pompeyo can now build Decks featuring this Card, understands all the mechanics and can probably even plan out his playstyle with an X-bow Deck he has never even seen before, and win.
This is the best example, for me, in the game of mastery of a particular archetype or Card, and the same can be done for beatdown (YaoYao, looking at you!).
This stage has rarely been achieved by players because the previous phases are extremely hard to grind through to get here, yet once you are here full comfortability will exist when using that style of Deck!
So, to sum this all up, there are various stages of mastering a Deck but it will ultimately take your dedication to do!

Mindset

This is another really underrated part of the game.
Your mindset is really gonna define how you as a person react to losses and bad situations.
More examples coming your way; Surgical Goblin and players like him, although surrounded by controversy, have one thing for definite in common I respect – they do not react badly if, for example, a LavaLoon user takes one of their Towers!
This is what we will delve into further, and as we know the opposite players who absolutely RAGE (me hehe) exist too, of course!
Developing the Mindset
So, understanding this kind of attitude is very important. Some tips from pros are to realize that no matter how seriously you do, or want to take it, it IS still a game.
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Always remember this when you get frustrated.
Best times/places to Play
I heard this can play a huge part too, and decided to try it out myself.
Here are some good things to do to relax, prepare and even do while playing:
  1. Regular intervals or rests
  2. Eat something, but don’t get distracted
  3. Be in a comfortable position
  4. Listen to a good music playlist (You can ask Will on Discord about his playlist).

Eat something but don’t get distracted
Things not to do:
  1. Play when really tired – This has a huge negative impact
  2. Do other important jobs, unless you don’t care too much about tilting
  3. Play after losing more than 2 games in a row, no matter what the reason

Me after 10 continuous matches without a break

My Mini Push Session Techniques

So, we’ve talked about when and where you should play, and comfortability is definitely key – because if you’re not committed to play, you are definitely not gonna perform well (this is very important to top players, for example).
Here are two little methods I make so that I feel more motivated to get where I want to, whether it’s making it back up from a big tilt or pushing to a new PB.

Method 1 – The Multipler

So, this is my first method. This is interesting, and it sounds so simple but has been helping me achieve new PBs and be consistent all week so far.
Effectively, take the average number you usually rise by after a win (in cups). Mine is around 25-27.
I decide where I want to push to, for example 4500-4750. This may immediately seem unreasonable – a pretty long way to go, in the eyes of many.
But let’s break that down.
This is about 250 Trophies, or 10 battles maximum. 10 battles, each taking around 3-4 minutes, with a little break included, means this push should only take 30-35 minutes in total – which honestly is not that long for that large push.
This breakdown method can simply make your mind comprehend that theoretically, with 100% wins, you’ll be able to push this far.
Of course, getting all wins is gonna be hard. But this technique really does help you increase your Trophy yield, as it makes you realize how easy the task is if you win most of your games!
So, to finalize, do the simple steps above, calculated the matches it will take, and for every win subtract one. For every loss, you must add another win, because you need to make back the Trophies you lost and then get onto the next battle.

Method 2 – Break and Unmake

If you have more time on your hands, give this even simper tactic a go.
Whenever you lose 2 battles in a row, watch ONE of those battles immediately to get a sense of what you did wrong.
Here’s the important bit: You should then take a break of 25-30 minutes. Come back at any point after this period, begin by watching the second loss, and analyze it. I’m planning on making a separate guide on this soon, but EsoPa is the man if you need help now.
After this, you can go into battle and it should be much easier. You will also feel more relaxed and ‘solid’ when playing.
This theory is very useful as it will help you understand your own mistakes, and subsequently reduce the chance of you repeating them, or reduce their actual impact since you will know how to deal with these issues next time they occur.
Both these theories have been surprisingly effective for me, despite their apparent simplicity, and offer a much higher level of control over your play and the way you treat losses and mistakes. They definitely work, as I’ve made a point of sharing them with my Clanmates, friends and generally other players before, which had helped immensely. I hope they have the same effect for you!
top clash royale players
Hats off to our top players

General Gameplay Tips:

This is the section of the guide I’ll talk a little about strategy, but most of this writeup is dedicated to the psychological and theoretical kind.

Elixir Advantages

A very basic concept that should be understood by every player. This is when you end up with more total Elixir than your enemy, which can be done by using less Elixir to counter their more expensive Cards.
A good example is Arrows against Minion Horde – a +3 advantage is gained here. This can accumulate towards the end of a battle and give you an immense advantage, and Elixir is probably THE most important aspect of the entire game as a whole!
This is obviously an extremely basic scenario. In a real battle, especially higher up when things get complicated, you should be developing your separate understanding of each archetype, and how to make efficient trades against THEM specifically. This will help you achieve many more victories, and play more strategically.
If you are still learning a Deck, remember to play conservatively and save large amounts of Elixir to deal with stronger pushes. They are more experienced but this will help you win, and avoid basic mistakes.
For more details on getting Elixir advantages, I strongly recommend you take a look at KairosTime’s Ultimate Guide to Managing Elixir guide.

Counting Elixir

Players like Colton and Hazard are exceptional at these sorts of techniques in their videos, so go and have a look.
This trick involves simply subconsciously calculating how much Elixir your enemy has.
Now, this may appear or sound incredibly easy and basic. However, trust me, it isn’t! During intense matches, you will very often completely forget to use his technique, and keeping track can be so hard! However, this is an insanely useful skill in the game, so I urge you to practice it – in every game mode, this can be the key to victory; knowing when and when not to push, or commit higher levels of Elixir to your push, is so important to make sure you play safe!
It will become easier to do this over time – just remember, one Elixir is acquired every 2.8 seconds during the first 2 minutes of a battle.
Eventually you can master this technique and even count heavier beatdown players who use Elixir Pumps! It’s very useful and can aid you in knowing exactly when to counter-push, and what to use, and at a much later stage, eventually predicting the moves they will make next based on their Card cycle AND Elixir – explored more below!

Rotation Observation/Out-cycling
Another slightly more advanced skill, this trick involves learning your enemy’s Deck as quickly as possible during the first 15-25 seconds of a battle.
This means you can understand and predict when they will drop certain Cards, very useful when playing bait Decks or beatdown where they usually use Inferno at a certain time.
To cycle your opponent out of a good rotation, moving slower OR much faster than them is key, so that they basically go through more Cards than you!
This is one of the most useful techniques to use that I know so far, and can be the difference between winning and losing.
When making pushes, if you can predict counters such as SKArmy or Goblin Gang, prediction or preemptive Log or Fireball is a good example!
One of the first solid strategies that actually originated from predictive play was HogLog – something I’ve always loved from the moment I understood it. This is a pretty basic move and relies on you placing your Hog, waiting several seconds and following it with a Log. After a couple times the enemy will notice it, but you will not BELIEVE the number of times this continues to work for me in every Log Deck I play!
The same can be done with Fireball, aimed in front of the Tower during the development of a push, to hit their tank or a badly placed support troop. Another common one I love is Fireballing preemptively against Archer players, who will almost always place them within the vicinity of their own Tower. That’s just asking for a Fireball!
Prediction play is only a tiny part of this technique, however. The best positive effects of this kind of play are that you will make your enemy panic and feel less under control, while you will be stronger and more confident about the state of the battle. It is therefore a really useful trick to learn.

Conclusion

All these tips are super important, and I hope they help! I put a ton of effort into this post, so if you subscribe to my YouTube channel it would be amazing to support me!
You need to remember that your attitude AND skill are equally important, and that levels and general Decks are not nearly as significant to the results! Also, try and have fun playing!

Tuesday, 3 October 2017

Top 10 Tips & Cheats for Defensive Buildings Clash Of Clans

Top 10 Tips & Cheats for Defensive Buildings Clash of Clans


Make sure you maximize your defensive buildings’ potential by using these top 10 tips/tricks/cheats for Clash of Clans!


1. The Cannon

Clash of Clans Cannons
• Cannons reach their max level at level 12. These are the beginning structures you’ll have to build as you start your Clash of Clans adventure. Cannons are cheap and don’t take too much work to upgrade. Their main usage should be focused on attacking any and all ground units. These defensive items have a high rate of fire and its range is pretty decent, so you should place as many of these around your fort as possible. You should place your cannons around your more powerful defenses, such as your Wizard Tower.

2. The Hidden Tesla

Clash of Clans Hidden Telsa
• The Hidden Tesla tower can be upgraded fully to level 8. These towers are hidden to your enemies until they get to closer to it or when these tower’s strength reaches 51-percent. You’ll unlock these defensive buildings when your Town Hall hits level 7. The Hidden Tesla does the most damage to both ground and air units, plus it does double damage to P.E.K.K.A.’s. If you have some free space within your Walls, you should place a Hidden Tesla within it. Hidden Tesla’s tend to take up a 2×2 grid space, so keep that in mind when you’re on the offensive and you’re looking to avoid these defensive towers.

3. The Archer Tower

Clash of Clans Archer Tower
• Archer Tower’s reach their maximum level at level 13. These structures can take down both ground and air units, plus their high rate of range means they’ll hit your targets most of the time. You should place these towers outside of your village and make sure your other defensive buildings should be nearby. An Archer Tower, Cannon and Mortar combination will deal some great damage if they’re in close proximity.

4. The X-Bow

Clash of Clans XBow
• X-Bow’s reach their full level at level 4. The X-Bow is turret that’s capable of shooting down ground units at long range or all units at a reduced range. You’ll have to load them up with Elixir in order to get them to start defending you. You should place your X-bow’s near your storage buildings and your Town Hall. A loaded X-Bow clip will display a miniature box icon that features Elixir bolts. If it’s unloaded, you’ll notice that the bowstring is missing. It’s best to take down X-bow’s on the enemy’s side when they’re unloaded.

5. The Mortar

Clash of Clans Mortar
• Mortars reach their full potential at level 8. These heavy defense items deal very high damage, dish out splash damage to anyone in the target’s vicinity and it shoots about every 5 seconds. They can’t shoot down air units, though. Mortars should be placed within the center of your base and at least behind a few of your Walls. Three or more Mortars placed near the center of your base means you’ll be well defended as it knocks down any incoming enemies. If you’re looking to take these down on your rival’s side, employ the use of air troops and Giants.

Monday, 2 October 2017

Easy 3 Star Attack Strategy for TH9


LightningLaLoon – Easy 3 Star Attack Strategy for TH9

Hey guys today I want to introduce to you guys a new 3 star TH9 war strategy. I call it the LightningLaLoon attack. You guys may have seen similar 3 star Lavaloon attack strategies with the Lightning Spell, but the strategy I’m going to share today is much different. It’s a very solid 3 star attack strategy that doesn’t need a kill squad! You don’t need a kill squad like every other solid TH9 3 star attacks.
LightningLaLoon Attack Strategy
I know what you’re thinking, how can you 3 star with Lavaloon if you don’t lure and kill the Archer Queen and Clan Castle Dragon? Well the strategy I’m going to share removes both key threats right from the start.

LightningLaLoon Army Composition

For the army composition, I like to train:
Troops: 2x healer  2xlava 20xballoon 2xhog 6xminion 5xArcher
Clan Castle: lava
Spells: 4xlightning spell poison spell
So when I said that you can use this strategy to kill the Clan Castle troops and the Archer Queen and an Air Defense all at once to start the raid, you might ask how is that possible when 4 Lightning Spells will not destroy the Clan Castle. Well allow me to demonstrate in this first attack. I have 3 very recent attacks against maxed TH9s to share in this guide.
How did I come up with this strategy?
Now you’re probably thinking that it has to do with using 4 Lightning Spells to destroy the Clan Castle and Archer Queen like the commonly used attack at TH10 to remove Clan Castle, Archer Queen, and an Inferno Tower. I asked myself if TH10s were able to 3 star other TH10s with this strategy, then what’s stopping TH9s? Well the problem with this strategy against TH9s is that TH9s can only use a maximum of 4 Lightning Spells, which is not enough to destroy the Clan Castle. And the main Clan Castle threat to Lavaloon is a Dragon.
Then a light bulb appeared over my head and I thought of how the new Poison Spell powers up exponentially and severely weakens a Clan Castle Dragon. However, a level 3 Poison Spell is not going to kill a Lv5 Dragon. So I thought about how in the old days we would use the Lightning Spell to kill both the Clan Castle troops and an Air Defense. So I thought, why not lure the Clan Castle, pull the Dragon next to the Archer Queen and an Air Defense and drop both the Poison Spell and Lightning Spells on them and remove 3 big threats all at once. And the first time I tried it, it worked!
However, the main challenge was that even with the Clan Castle, Archer Queen, and an Air Defense taken out, it’s still a challenge for LavaLoon to 3 star alone without spells. But then I thought of how overpowering the Archer Queen with Healers is against TH9s, and it would fit perfectly with this strategy because you can have your Queen walking around the other side of the base destroying and clearing up defense, making it easier for LavaLoon to easily clear up the rest. Since you didn’t waste your Heroes as a kill squad, you have the luxury of using them to deal a large amount of damage to the base. You can use your Barbarian King to shield for both the Archer Queen and Balloons from defenses. The best part about this attack is, it’s excellent against the common anti-3 star bases that heavily protect their Archer Queen.
Well that’s my short story on how discovered this strategy. Now I’m going to teach you how you can use it to easily 3 star a TH9 base and show you how I used it to get 6 stars in the last war with it.

LightningLaLoon – No Kill Squad – Easy 3 Star Strategy

Step 1 – Trigger the Clan Castle
lightninglaloon-strategy-1
The first step is to trigger the Clan Castle and pull out the troops in there. There are many ways to trigger a Clan Castle. Most of the time you can simply use Hog Riders to do so. So here I pulled out the Dragon and 2 Balloons with 2 Hog Riders.
Step 2 – Position CC Dragon with Air Defense and Archer Queen
Next, you need to position the Dragon next to the Air Defense and where Archer Queen will walk to. Basically where you want to drop all 4 of Lightning Spells and the Poison Spell. To correctly position the Dragon, you need to pull it will Archers on the outside of the base. In this raid, the Dragon is already flying on top of the Air Defense, so I don’t have to move it in this raid, but I’ll show you how the Archer-pull is done in the second raid.
Step 3 – Poison and Lightning to knock out Archer Queen, Dragon, and Air Defense
lightninglaloon-strategy-2
Next, you want to place your Poison Spell on the Dragon and rapidly drop your Lightning Spells on the Archer Queen, along with the Air Defense and Dragon in range to knock everything out. You must do this precisely. The Archer Queen’s movement is predictable. What I mean by that is that she makes the same movements by walking clockwise every time. So when you’re scouting the base and planning your attack, you should plan out the exact moment to drop the Lightning Spells on the Archer Queen along with the Air Defense and Dragon. Also, keep in mind that you can view the position of the Dragon by its shadow on the ground. To deal the most damage damage on the Dragon, you must drop your Lightning Spells as close as possible to that shadow. Also, you need to rapidly drop all 4 Lightning Spells at once. Keep in mind that the Archer Queen is always moving every 2 seconds.
Step 4 – Archer Queen + Healers on backside
lightninglaloon-strategy-3
With three huge threats gone, you can now use your Archer Queen with your Healers on the backside for her to clear up those backside defenses.
Step 5 – Deploy your Lava Hounds and Balloons, don’t delay!
One thing to keep in mind that this attack isn’t very time-friendly. You’re only given 3 minutes, so you need to use your time wisely. But that’s not so hard to do with this attack because you’ve already used up your spells. While you have your Archer Queen and Healers placed on the backside, you should immediately deploy your Lava Hounds and Balloons. Spread your Lava Hounds as much as you can to not only shield your Balloons but also possibly trigger red Air Bombs so they don’t harm your Balloons. You want to deploy 2 or 3 Balloons per defense while your Balloons are shielded. Proper deployment of Balloons is very important.
lightninglaloon-strategy-4
Step 6 – Minions to funnel the Archer Queen
With your Lava Hounds and Balloons deployed, you can put your focus back on your Archer Queen. With Balloons deployed, you should deploy your Minions right behind them to where you want your Archer Queen to be funneled. Here I sent out my Minions to remove these structures so instead of my Archer Queen being pulled down by them, she can focus on moving up north to remove the defensive threats on the back.
Step 7 – Use the Barbarian King as shield
lightninglaloon-strategy-5
Another thing to keep in mind is that even when you’ve removed the key threats to Lavaloon, it will still be difficult to fully destroy a maxed TH9 base with just Lavaloon and without Rage or Haste Spells. So you must use your Heroes to clean up the backside. The Barbarian King is excellent at tanking. So you can use him to shield both your Archer Queen and your Balloons, and here you can see that I used my King to shield the Queen as she removes the defensive threats over the Walls. I didn’t even have to use her ability against this maxed out base.
Make sure to watch my video. I have 3 very good examples of this attack! As well as how to counteract a Lava Hound in the CC.
Well that will be all of this new attack strategy that I really wanted to share with you guys. I’ve been having lots of success 3 starring with it. And it’s excellent against those really tough to lure anti-3 star bases that are very anti-GoLavaLoon. This is a great alternative to 3 starring those bases. So if you enjoyed this video, be sure to definitely subscribe because I’m gonna have a lot more great content for wars. Also definitely share this with your clan mates so you guys can learn a very effective way of 3 starring and winning wars.

8 Ball Pool Tips & Tricks

                    8 Ball Pool Tips & Tricks


8 Ball Pool Tips & Tricks

Be careful with how much power you apply!
Be careful with how much power you apply!
A common question we get asked on Facebook and Twitter is: “how can I get better at 8 Ball Pool?” To answer that question, we’ve put together some tips which will transform you from a beginner to professional potter in no time at all.

Watch your power

The amount of power you use on your shots is almost as important as how accurately you aim them. This is especially true if the object ball is a long way from the pocket. The harder you hit a shot, the more likely it is that it will stay out.
In many cases a soft touch will give the ball a better chance of dropping into the hole. This is particularly vital information when trying to pot in those tricky middle pockets.
Be careful not to use too little power, though! You don’t want to miss a straightforward shot because you hit it too gently. Don’t “hit and hope”; judge how much power is needed for each shot and adjust as appropriate.

Use spin

Use of back-spin will ensure there are no mis-haps with the cueball here.
Use of back-spin will ensure there are no mis-haps with the cueball here.
The world’s finest 8 Ball players have learned to master the art of putting spin on the cueball. Clever use of spin can avoid those dreaded “oops, I sank the cueball” moments, or, better yet, get you in a good position for the next pot.
You put spin on your shots using the arrow keys or by clicking on the cueball in the corner and dragging the dot into position. The dot represents where the cue will strike the ball: if you want backspin, move the dot to the bottom of the cueball and for topspin, move the dot to the top of the cueball.
Pay attention to the guidelines when lining up your shot – as well as showing where the object ball will go, it also gives you an indication of where the white will end up. Is it heading straight towards a pocket? Add some backspin to the cueball and it should stop in its tracks. Need to get a better angle for your next shot? Think about adding side spin to the cueball and forcing it into an easier position.
The harder you hit your shot, the more spin will be added to the cueball. But be careful, as too much power and spin can send it out of control and into a pocket!

Plan ahead

Top-spin can line up the shot after this!
Top-spin can line up the shot after this!
The pros don’t just think about the shot that they’re lining up – they’re thinking one, two, or even three shots ahead. This means that they already know which ball they’d like to pot next, after the one they’re about to pot.
With that in mind, you can start to think about what kind of spin or how much power you need to put on your shot. If you need to get all the way down the table to make your next shot easier, try and leave a good angle and use plenty of spin and power to get the white into position. Don’t leave yourself a longer, tougher shot than necessary!

Know the rules

There are a few basic rules that all 8 Ball players should know if they want to succeed – make sure you’re not making it harder for yourself!
  • If you pot a ball with your break-off shot, you can still choose whether you want to be stripes or solids! You might think “great, that’s a solid already potted”, but then realise that the stripes are in a much better position. The choice is still yours, until the next ball is potted.
  • If a ball doesn’t hit the rail around the table, that shot is a foul. Lots of players make this mistake: it lets your opponent move the cueball to wherever they want on the table.
  • If you pot the black but the cueball also goes down, you lose the game. Don’t forget about the cueball’s guideline when you’re lining up that last shot!
  • If you’re playing in the Cairo tier or above, you need to “call” which pocket you’re going to pot the eight ball in. If you call a pocket and then pot the eight ball in a different pocket, you’ll lose the game.
Practice makes perfect!
Practice makes perfect!

Play lots!

Our final tip is the most important one: make sure you play lots!
The very top players, who have levels in the hundreds and countless tournament wins have become the best because they’ve simply played a lot of 8 Ball Pool and refined their skills. They know how much power to put on their shots, which spin to use and how to plan series of shots.
The best way to join them is to keep playing, practicing and learning! Remember, you can practice 8 Ball Pool offline on your mobile. That way you can be prepared before taking on the rest of the world.

Trophy Push Tips/Tactics Clash of Clans

 

                Trophy Push Tips/Tactics Clash Of Clans



Good day. As we enter our second trophy push season, we have prepared some tips and strategies which hopefully will be helpful for trophy pushing. In order to make it much easier, we have divided the tips per townhall level.

General (All Townhall Levels)
  • Switch to a defense-type base layout
  • Avoid using goblins
  • Dragon on your CC is your best friend
  • Spells are your best friend, use them!
  • Heroes are meant to be used. So are CC reinforcements!
  • When dealing with farming bases, take into consideration they can do revenge on you. But as long as you can get >8 cups by breaking their TH, it could be worth it.
  • There’s more than one way to win. You can snipe the townhall, or go for 50%.
TownHall 6
  • It would be best not to participate as your army size is still very small.
TownHall 7
  • Aim for Gold 1 (1,800 cups).
  • Avoid loaded X-bows and Inferno towers.
TownHall 8
  • Aim for Crystal 1-2 (~2,200 cups).
  • Avoid loaded X-bows and Inferno towers.
  • If you wish to fight against X-bows, bring along PEKKA, Golem, or Giants w/ healer.
  • Mass giants, Barb King, with healer support is very effective in climbing the ranks.
  • Punish TH7 that you encounter. (Note: This is especially true if you can get a lot of cups from them)
TownHall 9
  • Aim for Masters (>2,600 cups).
  • Avoid loaded inferno towers.
  • Mass level 6 balloons is a good strategy on mid-high crystal level.
  • Be sure to bring along some wizards (eg. 2-4) with your army.
  • Do not hesitate to use your heroes (Barb King and Archer Queen).
  • Punish TH7 and TH8 that you encounter. (Note: This is especially true if you can get a lot of cups from them)
  • If you have limitless resources, use mass witches w/ jump spell.
  • Using mass hog riders (with heal/rage spell) can be very effective. However, watch out for CC troops!